AI Insights · Timothy · October 2023
Top 5 2D Cartoon Games on Android in Chile, Q3 2023
Explore the performance of the top 5 2D cartoon games on Android in Chile during Q3 2023, including insights on downloads, revenue, and active users.
In the third quarter of 2023, the top 5 2D cartoon games on Android in Chile showed varied performance in terms of downloads, revenue, and active users. Here's a breakdown of how each game fared, based on data from Sensor Tower.
Avatar World ® by Pazu Games experienced notable fluctuations in its weekly revenue, starting at around $337 and peaking at approximately $3.5K by the end of September. Weekly downloads showed a downward trend, beginning at 30.8K and closing the quarter at 16K. Active users ranged from 80.2K to 93.2K, maintaining relatively stable engagement throughout the quarter.
Bluey: Let's Play! from Budge Studios saw a consistent increase in weekly revenue, starting from a modest $3 and reaching up to $1.1K by mid-September before slightly declining to $730. Downloads surged from 1.5K in early July to 42.6K by late August, with a slight dip to 34.2K towards the end of the quarter. Active users showed a strong upward trajectory, beginning at 1.2K and reaching nearly 100K by the end of September.
Royal Match by Dream Games maintained a steady weekly revenue, ranging from $18K to $22K throughout the quarter. Downloads showed a general downward trend, starting at 36.1K and ending at 14.2K. The game’s active users remained relatively stable, fluctuating between 153K and 172K, indicating consistent player engagement.
Pou from Zakeh had a steady performance in weekly revenue, hovering between $153 and $248. Downloads saw a slight increase towards the end of the quarter, starting at 16.8K and reaching 22.4K. Active users showed some fluctuation but remained high, ranging from 548K to 636K, showcasing strong sustained interest in the game.
Snake.io - Fun Snake .io Games by Kooapps Games had relatively low weekly revenue, peaking at $119 and declining to around $19 towards the end of the quarter. Downloads were consistent, starting at 15.4K and ending at 8.7K. Active users varied from 108K to 87.5K, indicating a slight decrease in player engagement over the quarter.
For more detailed insights and further data, visit Sensor Tower.